Bullfrog Films
135 minutes
SDH Captioned
Grades 7-12, College, Adults

Produced by tv/e (Television Trust for the Environment)

DVD Purchase $595
US Release Date: 2013
Copyright Date: 2013
DVD ISBN: 1-93777-271-3

Subjects
Activism
African Studies
Agriculture
Anthropology
Asian Studies
At-risk Youth
Community
Developing World
Economics
Education
Geography
Global Issues
Globalization
Latin American Studies
Science
Technology
Society
Social Psychology
Sociology
Sustainability
Technology

Reframing Rio
Life Apps

5-part series in which tech-savvy young adults from around the globe create mobile apps for a better, more sustainable world.

"A marvelous study of technology meeting 'tradition' and how the two can co-exist beneficially for the peoples of the world." Jack David Eller, Anthropology Review Database

Many of the world's most talented young computer programmers are now based in cities like Nairobi, Hyderabad or Rio de Janeiro. They live and work in 'cappuccino culture' hotspots, techie clusters -- where they gather to incubate new ideas with friends and colleagues. Many are driven by a powerful belief that communications technology can deliver social change.

The producers of LIFE asked five of them to leave the bright lights, and get out among the poor and marginalized to see what they wanted and needed -- and then create `Life Apps' for a better, more sustainable world.

The titles in the series are:

Silicon Savannah In Kenya can Muniu build a Life App to help William be as good a farmer as he can be?

Favela Farm In Brazil can Pedro build a Life App to help the secret world of urban farms and gardens in Rio's shanty towns?

Mobile Harvest In India can Sachin build a Life App to help stem the tide of farmer suicides?

Once a Nomad In Namibia can Dalton and Lameck build a Life App to help the illiterate and isolated Himba people market their goods?

World of Apps Young people are writing apps to solve problems from reproductive health care in South Africa to helping young minority adults in London who are "stopped and searched."

Web Page: http://www.bullfrogfilms.com/catalog/la.html

Reviews
"A marvelous study of technology meeting 'tradition' and how the two can co-exist beneficially for the peoples of the world...A fascinating and fantastic anthropological experience. It could be used with tremendous success in the introductory anthropology classroom to illustrate for students what fieldwork is like (although the developers are not anthropologists), how technology is not restricted to the modern urban world, and how 'traditional' people are part of the modern world too. Level/Use: Suitable for high school classes and college courses in cultural anthropology, anthropology of development/globalization, anthropology of technology, and African studies, as well as for general audiences."

Jack David Eller, Anthropology Review Database

"Eye-opening, educational, and encourages viewers to think of ways to make the world a better place. Life Apps is highly recommended for public and school library DVD collections, as well as home viewing."
The Midwest Book Review

"Well-done, interesting, and highly informative...Would be useful in a variety of settings, from general audience home use to classroom supplementation in a variety of subject areas, particularly technology, social sciences, geography, and agriculture. The material presented would be most appropriate for adolescent through adult age groups."
Sharon Wenger, Lawrence Public Schools, Science Books and Films

"Captivating...Provides a unique international cross-section demonstrating ways low-cost technology can increase global equity. The series is highly recommended for school media centers as well as technology programs at the secondary and university levels."
Vincent Livoti, University of Maine, School Library Journal

"Recommended...For a number of reasons, this series is appropriate for high school to general adult audiences. One, this series definitely introduces places and cultures that may be unfamiliar to many. There is appropriate music from each culture playing in the background. Two, it breaks down the steps involved in a problem solving model, so viewers can clearly see what is being done and possibly replicate it within their lives. Three, it serves to inspire. Many of the global issues and problems mentioned are not going to be solved outright, but grass root campaigns can start the process of community and social awareness."
Linda Yau, Bronx Community College Library, Educational Media Reviews Online